Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. This page was last edited on 12 January 2023, at 23:49. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. Fast, Slightly Card Reliant, Strong Abilities, Flexible. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Getting Started: Supports. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). After that, with only minimal effort, he'll easily win. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Tier 3 are good planeswalkers, but rely heavily on the right deck setup. The last category, Vanity Tier, has niche usefulness. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. Fast, Independent, Strong Abilities, More Creature Driven. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. They allow you to play powerful decks without straining your color mastery. Relies on an old mechanic. Basri Ket being this high must just be new card syndrome. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. 4. It's an Equipment 'walker! These planeswalkers rely on mechanics that no longer are used. I'm so confused by that spread of decks. I'm open to reclassification for a well presented case. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Getting Started: Big creatures. Fast, Card Reliant, Medium Abilities, Creature Driven. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. Fast, Card Reliant, Strong Abilities, Creatureless. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. She's like a one-shot Fiery Emancipation, and that's terrifying. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. Medium, Card Reliant, Weaker Abilities, Creatureless. Relies on a mechanic that rotates out with Ixalan. Uses an old mechanic, but still very useful. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Medium, Card Reliant, Medium Abilities, Creature Driven. How is he in 6,000 decks when I forgot he existed? Medium, Card Reliant, Medium Abilities, Creature Driven. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Narset is a good little blue planeswalker. Medium, Independent, Fairly Strong Abilities, Flexible. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. It's not amazing, but it's fine, I guess? Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: You want to get up to her third ability as quickly as possible. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). It doesn't matter the color, and colorless is gravy. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. All Planeswalkers had abilities straight out of the gate, at level 1. Getting Started: Get zombies. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. Getting Started: He'll need some strong white creatures. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Get lots of zombies. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Relies on old mechanics. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. Over, Under, or Just Right? I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. All two-color Planeswalkers' mana bonuses add up to eight. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. They aren't made for Commander play, and you can clearly see that! After that, with only minimal effort, he'll easily win. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Slow, Card Reliant, Medium Abilities, Flexible. It all connects! I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Tier 4 planeswalkers have significant drawbacks. New Nahiri gains you value a bit quicker. Medium, Card Reliant, Strong Abilities, Creatureless. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Extremely powerful planeswalkers. Over, Under, or Just Right? However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. 2. Getting Started: She'll need control cards. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Fast, Card Reliant, Fairly Strong Abilities, Flexible. 13 are broken/overpowered and 22 are good/weak/bad? - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Medium, Very Card Reliant, Medium Abilities, Flexible. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Look for spells, supports, and creatures that can distribute buffs. Cookie Notice Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. Getting Started: You want cards that help you draw more cards. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Over, Under, or Just Right? MtGPQ Deck Strategy & Planeswalker Discussion. They clearly made Tevesh Szat, Doom of Fools to be a commander. Relies on a mechanic that rotates out with Ixalan. Medium, Card Reliant, Weak Abilities, Flexible. Relies on old mechanics. Slightly Card Reliant planeswalkers require generically complimentary card setups. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Getting Started: She'll need control cards. Medium, Card Reliant, Weaker Abilities, Creatureless. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Getting Started: Look for cards that force your opponent to discard. Getting Started: hints. Relies on old mechanics. Getting Started: Put creatures in your deck. It doesn't matter the color, and colorless is gravy. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. All mono-color Planeswalkers' mana bonuses add up to nine. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Fast, Independent, Strong Abilities, Creature Driven. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. His mana bonuses are diverse, but his strength is in his ability to field so many supports. One of the strongest points of green into your deck, you 're the! Be wrong, but her Abilities make it extremely easy to stack creatures quickly Card syndrome with Jumpstart she! 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