It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping. Hunker Down also provides CC immunity. This is your knockback. In PvE, this will generally only be used for specific mechanics since most things youd care about stunning are immune. Im not sure why this is. Since Defense Screen has such a short cooldown and is relatively weak, this ability wont really protect you from a whole lot on its own and its much better served just keeping your health high and mitigating minor spikes so that your health will be higher when the actual damage comes. This benefit comes up occasionally in PvE, usually during DPS checks, though it isnt nearly as useful as it is in PvP. Please have the game open while reading through the next few sections. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. So you can expect damage of many thousands at the end of the game If there is downtime during a fight, remember that you can precast things and often place your DoTs on shortly before the boss can actually take damage. This build is super fun for solo content since it enables you to one-hit kill Standard enemies with Aimed Shot autocrits, making you really feel like a Gunslinger. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. When Below the Belt is used, you get a proc that enables Quickdraw to be used against any target regardless of remaining health and makes that use of Quickdraw deal 15% more damage. Can the healers deal with it without too much stress? Honestly, I wouldnt specifically cater to Sharpshooters needs at all. Tell them to call out if and when they want it and be ready to activate it. Enemies will move at a snail's pace when hit, giving you plenty of time to load a Shatter Bullet and likely knock them down a second time. Make sure that all DCDs are on cooldown before activating Bag of Tricks. For Sharpshooter, the unique effect is that it has 2 charges. The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. This makes Sharpshooter pretty capable in burst checks even though it does have to apply Vital Shot. Build Essentials: Hotshot Flourish Burst Energy Barrels Ballistic Dampers Bombing Run Locked and Loaded Legendary Improved Targeting Legendary. Best Sharpshooter Gunslinger Builds in 7.0. It's considered to be one of the hardest classes to play, due to having to shuffle around your weapons, but it is also one of the most rewarding when played correctly. Here are the Legendary Items you should use as a Sharpshooter Gunslinger. Your email address will never be shared or sold. Some examples (you do not need to use any of this, just to help you get started): To get the most out of this build . The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. The vast majority of damage that bosses deal in raids is considered AoE damage. When one of the tanks or healers just died, pop it instantly, especially if a tank just died, because theres a good chance that the boss is about to hit someone else or the group really hard. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. There are very few disciplines that match Sharpshooters level DPS debuff independence. It also has some fairly strong procs that help to compensate for its low damage and there isnt really anything else you can use that isnt weaker. There are 3 different tiers to consider. The goal is for the initial 25 Energy to get you back up to the maximum Energy regeneration rate and supply you with enough Energy for your next GCD so you dont fall back into the lower regeneration rate bracket. Gunslingers are renowned for their extremely high ASPD and HIT using Guns. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. If youre having to use Sweeping Gunfire consistently during the fight and there isnt a huge single-target DPS check, definitely use this tactical, but single-target DPS checks almost always take priority over AoE DPS checks. You wont be using this too often anymore in group content. Without them, the build no longer accomplishes its primary function. you can put 1 point into it since you get a lot of bonuses from the questline and some passives but having let's say 100 Mana will make the build a lot stronger and deadly - you can use more spells . Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. Unfortunately, the Ranged debuff is arguably the worst DPS debuff in the game because all the specs that already deal a significant amount of their damage as Ranged damage already provide it themselves. That said, Sharpshooter still offers barely acceptable survivability thanks to the tools they didnt lose. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I dont consider it to be fully functional at the moment). This proc further reinforces that Charged Burst is supposed to be used twice per Trickshot. This cooldown is unique to Sharpshooter Gunslingers. This page serves as a resource for players to share builds with other members of the community. Aside from damage #s its completely irrelevant what pistol im using with it. Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing. The best time to use Hideout is when you know of a specific location that you are certain you will want to return to at some point later in the fight that will be generally safe to return to. The key to being a great DPS is to always be DPSing. I will update this section of the guide when that vendor is released. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. They can offer some AoE, but it comes at a great cost to single-target sustained damage. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. Main Page; All Pages; Interactive Maps; navigation. The highest defense chance that DPS and healer classes have is 10%, though most classes have 5% so you gear to counteract the majority and can use Illegal Mods on the others. Gunslinger doesn't require positional damage as all the Shotgun skills have In a Tight Spot to remove the need to Back Attack and Rifle skills don't have positional requirements as well. This post will cover the best Gunslinger build in Cyberpunk 2077. It can be a little different than the standard rotation because everything is off cooldown, including your OCDs and relic procs. The other seems to be related to PvP balance, but there isnt a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. What started as a basic Rogue abusing Shatter Bullet evolved into this monstrosity of a frost/physical burst build once I picked up Frost Bullet. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). This is the rotation you use at the very beginning of the fight and for burst DPS checks. The most notable change is that XS Freighter Flyby has been renamed to Bombing Run, though it affects the names of a few passives as well. Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. If you can tweak the order that you use your DCDs where it allows you to get an extra use out of one of them over the course of a long burn phase, you should definitely do that instead of activating your potentially stronger DCDs first. If the tanks or other players are able to keep aggro, take Flourish Burst instead. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . Thanks to the Stay Low passive that makes it so you get Hunker Down for 3 seconds after using Hightail It, you always get the Heads Up speed boost after using your roll as well. If you arent in cover, you will run out of Energy. This build can kill groups of trash quicker in solo content, but you miss out on feeling like a Gunslinger. Stacks up to 2 times. (Tech/Elemental/Periodic/AoE/Casted)This ability is quite powerful, though its not the easiest thing to use since it takes almost 5 seconds from the start of the cast to when damage actually starts going out, and then it keeps going out for another 6 seconds. I would also like to point out that without the Agitating Energies tactical and prior to 6.0, the purpose of the gap in your rotation was partly so that you could apply this ability every 18 seconds without delaying anything else. Thanks to their non-stop Aimed Shot autocrits, youll truly feel like a Gunslinger as you pick off every single enemy from afar with a single shot. Just keep adding one augment at a time until you reach the desired percentage. In case you needed another reason to want to use Penetrating Rounds on cooldown, it also applies the strongest of the DPS debuffs in the game, the armor debuff. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. One of the ability choices tends to be an offensive cooldown (OCD). Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. Stay behind the boss and cause havoc. 3 choices which are just old Utility effects. Dex: Dexterity is everything to the Gunslinger. the build is only good because it takes advantage of a spell in a tree. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. Equip whichever version of these relics that has the highest item rating. No level 80 mods or moddable gear will be available with the launch of 7.0. Author of a ton of SWTOR Class Guides for VULKK.com. The Gunslinger is a Striker, plain and simple. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. Shatter Bullet with Cannon Pistol deals a beautiful 280 Impact in one shot, more than enough to knock down most enemies and allow for an easy backstab. What more could you need? There are two main builds stat wise - dex/agi and dex/vit/int. Agility boosts your AP, and it boosts it quickly. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. Build Essentials: Relentless Shots Flourish Burst Energy Barrels Ballistic Redistribution Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item. If theres a cover position in range (denoted by a little green silhouette), you quickly roll to that location and if you arent in range, you deploy your portable cover shield where you stand. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. Feel free to create a build using our template generator below. This build is designed to do AoE damage and will not be viable for sustained DPS checks. 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