Levy size bonus from unreformed Aztec faith will be lost. Rurik Rurikid, Petty King of Holmgarr in 867, is the historical founder of the Russian Empire. Also Hellenic religion lacks concubines. Hard to Convert. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. Independent lieges of this religion can construct pyramids. Espaol - Latinoamrica (Spanish - Latin America), https://ck2.paradoxwikis.com/Pagans#Synergies, https://forum.paradoxplaza.com/forum/index.php?threads/holy-fury-reformation-doctrine-list.1115209/. You must log in or register to reply here. Most pagan faiths permit female temple holders regardless of gender law; exceptions are noted below. Peacefull is OK, but greatly reduces your ability to expand. The ability to raid makes some pagans uniquely wealthy in the early game. Also for flavour. The other side of the coin is that peace is seen as unbecoming. I'm still mad how badly Shia got shafted over the development of the game. However, the longer the faith goes unreformed, the weaker it becomes. There's a mod that fixes this. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. Holy Fury Pagan Reformation Tier List & Discussion, Holy Ghost Spirit isnt being talked about enough, Both my character and Christianity are based. B. Doctrine 1: Polygamy: To make best use of Imperial Succession, having loads of wives is good as you can pick the best heir one of them pops out. Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 16 August 2022, at 07:19. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. Funny thing about equality is that you can give consorts to your wife hehe. Expect frequent raids and wars between realms that accept the new faith and those that reject it. Stability is in fact quite helpful and has nice synergies, but I wouldn't pick it standalone. But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. What, in your opinion, is the best handgun? As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". I wish it was more interactive (e.g. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. I'd suggest backing up a copy of your save game at the point where you can reform the religion and then trying a few combinations. Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. Duke-tier religious head common for all realms. Holy Fury Pagan Reformation Tier List & Discussion. However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. Autonomous leadership is only good if you need neither GHWs nor excommunications. All units gain 80% to defense when fighting enemies in a province of the combatant's religion. Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bn kings of Guge & -Tsang hold large areas of the Tibetan plateau under their control. I find one of the most boring parts of Pagan games is that theres no other friendly or same religion nations, pagan games often end up just being your country vs the world in holy wars. AI rulers will only convert same-group provinces. Characters get a Rite of Passage when reaching adulthood. You can join the Hermetics (without unpausing) via temporary conversion to an appropriate religion (eg. Tax on subjects of different religious group is allowed. Reforming the religion will cause a schism in the pagan faith. No females in the council. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. This gives me some new options to consider. Suomenusko retains a sizable number of provinces throughout the game and it is very easy to put the fear of Ukko to other religions, whether you start in 769, 867 or 1066. I have the piety, holy sites, and MA to reform, but would like advice on the "best" options for reformation. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . It may not display this or other websites correctly. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. Eldership succession law is allowed. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. Depends on what you want. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". The religious head can decide upon death to. As for best leadership, it depends. If dawnbreakers would have divine marriage paired with something else than polygamy it would be tier 1. Although I admit the bloodline bugs with male consorts are beyond annoying. Patron Deities, Ancestor Worship. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). It has its downsides because it makes AI more aggressive and incompetent AI can tank our MA very hard. Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). Gurus. Pont Valentr Press J to jump to the feed. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This allows defensive pagans to defeat enemy armies twice their size with ease. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. Its full potential is available when we are huge feudal empire and rely more on our vassal levies. +80% Defense and +80% morale for all units if fighting in county of this religion. However, it is good when you expanded before reformation, and want to settle down and rely more on our vassals and domain rather than stats of our ruler. Totems and Dievas have that good succesion law going for them. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. Proselytizing: I will be honest, I never picked it. For example, the average/casual player is probably not going be aggressively bloodline stacking. Sky Burials. You have the pentarchy system, a patriarch if you are king tier or higher, no pope who steals your money, no overpowered crusades and the like etc. Is AV and Temporal actually working in conjunction for you or you just marrying into the saints' lines? Generic Pagan rulers cannot be created with Ruler Designer but there are few events in game which spawn Pagan courtiers to game, which permit granting of titles or education of children. For Power, Divine Marriage is average. if you raid a lot + capture bonus from society + capture bonus from the military trait. But you're right, in some situations it's really powerful. Aztec religion only appears in-game if Sunset Invasion DLC is in use. Ancestor Worship decision available. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. which is available immediately to Tribal realms with a reformed pagan religion). Zunists and Mongols may use Ultimogeniture; Bn may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. Characters get a Rite of Passage when reaching adulthood. Edit: I have recommended a combination that gives u an ultra stable realm but if you want to expand and get the SPQR achievement, then pick the Unyielding doctrine and Temporal leadership instead. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. Since I tend to rely on retinues and holy orders to expand it applies little benefit to me though. Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. Ancestor worship, animism and totemistic shamanism dominate, but there are also various pantheons of gods. Religious Control Mandate law is unavailable. Penalty to moral authority (-15%) and to mission. Inversely, it is much easier for organized religions to convert pagans. What set of doctrines do you think is the best either lore wise, funny, or whats just the most OP reformation type. If you want internal stability, pick Hierocratic and enjoy your excommunications. 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